


After tangling with an unexpectedly tenacious patrol hanging out at a countryside church along the westernmost path, I restarted and opted for the eastern approach to the castle, even though resistance intel told me it was more heavily guarded. It felt as though - true to the older Sniper Elite games - multiple playthroughs of a level were expected, so that the player could determine the best way to the objective. The level I played, which took me into the vineyards of France’s Loire Valley, had three paths to the objective, a chateau now serving as a senior Nazi officer’s command post. If the checkpoints aren’t generous enough, there’s always the means of saving right before you take a big, risky shot. Sniper Elite 5 is also a very iterative game, as indicated by the generous autosaves and checkpoints throughout the level. But played at any respectable level, the order of business is clear: Sneak, shoot, and leave. There are menu options to dumb down the enemy AI’s awareness and aggression, or make Karl a straight-up bullet sponge. If you’re going to use silent takedown tactics, Sniper Elite 5 expects you to be closer and faster than its predecessors did. There are, of course, options to stealth-melee a troublesome sentry, or use the primitive Welrod silenced pistol or other subsonic ammunition to quietly remove an enemy.
BEST SILENT SNIPER FAR CRY 4 SERIES
It’s returning to the slow-burn gameplay that has made the series such a cult hit going back a decade. In other words, observing, actually planning, and knowing your escape route ahead of time, and using it whenever you take a big shot, no matter how far away. Sniper Elite 5, it seems, puts the focus back on shooting and relocating. Sniper Elite 5 brings back the famous X-ray kill cam, to reward players who plan and place their long-range shots flawlessly.

Silenced ballistic takedowns are still possible, but you need to be closer and faster than ever to make them count in Sniper Elite 5. With sound cover, you can remain where you are and fire without the enemy AI triangulating your position and flushing you out, with gunfire or, worse, grenades. Previous games littered the playing space with generous sound cover, in the form of malfunctioning gasoline-powered generators, or aircraft passing overhead. This is important, because the level I played in Sniper Elite 5 gave practically no assistance in the form of sound-masked shots. Bigger picture, I felt more aware of where Karl Fairburne was in his world. Details like Fairburne’s heart rate (critical for scope-shot sniping) and the noise he creates (running versus sneaking) are now centralized and consistently located in the UI, giving the player a more immediate and natural understanding of how their movement might draw attention. Sniper Elite 5, launching at the end of May, follows its predecessor by almost five years, and the gameplay systems I saw spoke of an effort to refine visual information to its most necessary components. Fairburne, grimacing manfully, is here to shut it down. Naturally, the Nazis have some spectacular doomsday idea cooking, and it’s called Operation Kraken. But he’s trapped behind enemy lines and regrouping with French resistance fighters. The Allies have broken the Nazis’ Atlantikwall at Normandy and elsewhere, with Karl among the invasion force. In Sniper Elite 5, the one-man surgical strike known as Karl Fairburne is inside France in 1944, pressing the Allied liberation onward from Italy ( Sniper Elite 4) and North Africa ( Sniper Elite 3). It took all 150 minutes I had with Sniper Elite 5 to blunder through the second chapter mission and complete only its core objectives - not even the optional kill that usually represents a level’s greatest tension and action. Such gut feeling, that You-will-go-to-the-Dagobah-system imperative, is absolutely necessary to enjoy a game that demands the player meet it on its terms, and play at its pace. I think about that premonition every time I have played the game, from 2014 to 2017’s Sniper Elite 4, and in a two-and-a-half-hour preview of Sniper Elite 5 that Rebellion organized two weeks ago. Where Richard Dreyfuss sculpted a mountain out of mashed potatoes, I would buy Sniper Elite 3. In the summer of 2014, my subconscious was rinsing out whatever I’d read on the internet that day, and I woke up with a compulsion I have never felt before.

Sniper Elite first visited me in a dream.
